Fantasy beyond control + Changing Space

12 05 2009

The new frontier we lay dabbling upon is that of art that involves interaction. The ability of computing gives us as digital artists, unique possibilities to alter the viewers perception, or more formidably for the viewer to alter their environment. This poses great possibilities in the world of digital art – how does one perceive, what are we perceiving, what do we want them to perceive? That being said we are now uniquely able to control control space and give those interacting a step outside of their normal perceptions of the world. This obviously has critical effects upon the individual experiencing the work as we learned from Char Davis’ piece Osmose.

Such works cause extreme and powerful feelings within the viewer and are effected in a way by the artwork long since lost in age of the television and the generations of the cheap, fast, and violent. When was the last time a work of art caused its viewers to re-contemplate their perception of reality, their spirituality, or insight revolution? Of course not everyone wants art to cause the beginning of the revolution but the thought of art being so powerful could be more than possible through interactive works. The concept of interaction with the work of art is powerful because just by the nature of its existence we accept that it requires interaction to be at its grandest form. It is no longer art for arts sake nor something to make the wall more colorful; it requires contemplation and reflection just by the nature of existing. Viewing art is, without question, not a passive experience within this arena. It requires us to exist, rather than being misunderstood and forgotten.





Software Studies

12 05 2009

Oh Lev, you put what Alan Kay said so much better. Maybe it’s hindsight bias, but you just seem much fuller of wise information than Alan Kay could ever offer from his little world of himself. Oh, also did I mention Patrick Lichty thinks he can take you on? Yeah, he only teaches at a (highly) less recognized school for New Media studies, and hasn’t quite been published nearly as much as you have, but yeah he says he can apparently take you down in discussion on contemporary new media thought. On a good day, whatever that means.

Reiterating though, for the course, this essay again emphasizes to me the importance of the artist being knowledgeable to the limitations of software and the over utilization of certain aspects in the arts. Being obviously photoshopped pieces of work equal nothing more than ‘photoshopped,’ and nice animations made through Maya are just versions of ‘Pixar.’ Not to say that the expertise to use Maya is easily acquired but that largely its users that are not working for Pixar are largely lumped into a category referencing Pixar to the viewing public. Additionally, that is not to say that the people doing this kind of work are to be discredited, but that at least for myself I don’t want my artwork to be associated with some major ‘art’ programming company like Adobe or Autodesk. Yeah, they make nice pieces of software that we as artists are able to use to create our desired forms, but as I stated in earlier posts we as digital artists should be concerned with extending our medium to being something beyond general public grasp of knowledge to the creation. Its not like we are intricately hand carving a copper plate to make an image along the lines of Albrecht Durer… made, oh well, several centuries ago. Such work has timeless craftsmanship because few can create along those lines.

We stand upon an interesting line, which Manovich highlights, where software is constantly being updated and past abilities that were once required great expertise are made as easy as clicking a button. So what does that say for the shit that is produced through photoshop on a regular basis that in all honesty required photoshop and a large scale printer. Personally, I don’t think it says much at least other than the same temporary interest we have in advertisements. As artists of the digital world we must strive to create things that are original and questionable to their construction. To say that something is, well, just photoshopped is slightly disappointing in the long scheme of the artworks life. Obviously, the methods for construction may one day be understood, but to create something and call it digital or new media art, and have used simple software uses is disappointing. This is coming from someone who has long been against art emphasizing coding as medium, but honestly the creative act is constrained by the acts of the programmer. Of course we can hybridize our creation and use multiple programs, and embrace the knowledge that with ever expanding developments in software things will be left behind. To those who cut and paste though, what more is your work than an exploration of software? A sketch of something else’s capabilities than your own?

Yes, software and the GUI make up our new world of understanding. Outside of the populace what is our art though than something obviously dated by capability. The real digital or new media artist creates software to do their biding rather than rely on whatever they can afford.





The User Interface

12 05 2009

Ok, yes, Alan Kay has read a lot and is well aware of human learning patterns. Additional he is obviously uber proud of his accomplishments in GUI development, got it, thanks Alan for explaining why you’re important.

Anyway, to relevance other than Alan Kay’s accomplishments, the GUI is of obvious importance to he who has technical need but not nearly the time to spend learning or dealing in code. That said, we interact with some form of GUI every time we interact with a computer – computer, cell phone, ipod, even calculator. Special. In relvance to art, the question was posed in our discussion “are you making the art or is photoshop (rather a byproduct of the GUI) making the art?” This is completely valid in response to the current situation of digital arts where far to many products of its creation look more like photoshop filters than they do original pieces of art. Yeah so a computer program can make a photo look like a watercolor. It begs the question of value, when all you did was click a button to apply a filter and then expect it to be compared to the work of a true blue watercolorist. Who really made it? Did you or did the person who programmed the filter?

For reasons standing behind photography, you did. You went out and took the picture. You brought it into photoshop. You decided upon the application of the filter. Photoshop being ultimately designed as an advertising tool since they’re the highest paying customer, maybe they didn’t realize the possibility of certain filters being used for such uses. That still doesn’t make you talented in the same sense as the talent used to create the filter though. Of course there is the concern that without artist desires the programmer/coder wouldn’t know what to do with there knowledge and couldn’t make truly applicable uses, but the fact is that big companies have utilized this concept and made applicable concepts. Again, special. I can pay $800 or however much money and purchase some program and they’ll make whatever it is I want into a certain form. Anyone beginning to think of big time/super star artists who start up factories to create certain pieces of art? Really though, no one knows if they actually know how to create what is being made but they’ve paid enough money to have someone make something, and because it has their name on it, it will sell. Sad state we’re living in when true art is made through production and the actual artist can’t actually make the product themselves (obviously that doesn’t apply to certain large scale sculptors, who without help couldn’t even fathom their constructions). So what does that say for photoshop? Especially when you go to a gallery opening and seeing ‘photographic’ images manipulated in photoshop that hark back to the days when photoshop first became available, and no matter how shitty the rendering was it was still impressive because they used photoshop…

The point being in all of this is that photoshop is no longer a good tool if whatever you are creating looks, well, obviously photoshopped. In relation to the GUI, it has obvious need for the consumer to be easy, accessible, and accomplish tasks that would otherwise be tedious and troublesome. In relevance to the art though, these terms do not apply, and little value should be placed on something poorly masked behind the tools… The artist should strive to create new forms and find alternative ways to create than what the populace finds immediately available for creation of now cliched (photoshopped) images. Power to the GUI for its ease of use, but less power to the artist to create new forms. It is the development of programs such as MIT’s Processing, Quartz, and programming in general, that will allow for the artist of the digital age to find new forms outside of what the public recognizes as possible. This should be strived for, but is far to often lost. People say digital art, and the first thought in most peoples minds are overly photoshopped images or maya animations. All those thoughts say is “well, I could create that too if I could afford those programs.” In contrast to similar thoughts regarding much contemporary art, in the digital arts that thought is true if all we produce are images cast through the various filters of photoshop and similar programs. Contemporary digital art may rely on the GUI but should not be limited to its programmers, and it should embrace the possibility behind creation of original program construction such as the capabilities reliant behind Processing, where the artist must actually create the environment rather than accept one programmed by someone else.





VJ + Hacker Manifesto

12 05 2009

The concept of the ‘VJ’ is an interesting one within the artistic realm. It harks back to the late 90’s MTV VJ’s and seems a remnant of techno/trance warehouse party days and their flashy colors/lights and loads of pills/acid. Not necessarily the best recollection being that they both died out quickly for legal issues and lack of a real purpose other than a bunch of fucked up kids being in one place. The truth is that really it is a byproduct of these, and a generation that grew up surrounded by increasing technological ability and a need to explore it as a form for artistic output. The article on the Rise of the VJ and the documentary on the history of the VJ illustrate this point but emphasize that although it came about with these it have proven a malleable form to express and is becoming more than what the term VJ can really encompass. As rise of the Vj tells within the first couple paragraphs, the concept of VJ is not so much the emphasis any longer while really what is being stressed is live audio visual experience. This is again told through the documentary where we meet many of these kids who came out of the techno/trance days as VJs but are now moving on toward making it recognized as their art and additionally that they are more than just VJs. Visualists or Live A/V artists seems to fit more in the extensive bounds of their possibilities.

Bringing it back around to McKenzie Wark and the Hacker Manifesto, which is Oh so painful and incredibly entertaining to read over and over (love it, but it’s a lot to indulge in over and over with all the anti/pro marxist talk), the VJ brings something to the populace that the hacker is strives for. The intents of the hacker to be an individual and broadcast ideas breaking from the status quo set by the government and its educational services can easily be exhumed through the concept of the VJ. Debatable by the common viewing group being drunk party kids at bars/clubs, but the VJ is by trade very well educated in creating visually stimulating experiences, projecting to large audiences, and most importantly re-appropriating. Not to say that many VJs don’t create their own material but that they are in a unique position to create new meanings and broadcast new ideas to audiences through the incorporation of pop footage recontextualized. The VJ is by no means the ultimate hack, but is a more than able contributor to liberating thought from the mechanical teachings of the vectoral system. As it develops more commercial attention will be given and surely there will follow law suits seeking action against those who use re-appropriated footage but the nature of the creation is one which draws back on the Happenings in the 60’s and 70’s and are determined by experiences.





Behaviorist Art and the Cybernetic Vision

11 05 2009

Roy Ascott is prophetic. To say the least this essay written in 1966-67 reminds of visions foretold by Vannaver Bush in As We May Think, although with the exception of focusing on the work of art and incredible accuracy to what our current relations to the computer and art have become. This is to say that at the time which he wrote this essay, hardly anyone outside of the scientific or academic world had ever touched a computer, let alone could could afford one or had any use either. The prospects of computer aided art are just now becoming realized as well and the likeness to Ascott’s beliefs is uncanny. The prospects of the participative form of art are not new to us now, but were just coming into existence, when Ascott was writing, across the Atlantic through Dick Higgins and the Fluxus movements Happenings. These pale by comparison with what may be possible today but we are really just scratching the surface on the possibilities foretold by Ascott.

His characterizations of the art world and its history are incredible and accurate to us today, and his interest in gaming as a form of participative art. To me he may put the prospects of gaming art to high though as it is only a factor of the possibilities we possess today, although undeniably a strong force in the motivation behind participative art. The real characteristic behind gaming art is more so the altered environment presented to the viewer and their ability to change it. This is to say that what may be grander than people interacting within a work of art is peoples environment being changed by their interactions (ie. body temperature, movement, sound). This context may have more potential to the grandeur of participative art and include the behavioural prospects Ascott hopes for within the arts without constriction. It may be gaming, it may be installation, it may be hanging on a wall, or it may be web art. As he puts it:

The artist, the artifact and the spectator are all involved in a more behavioral context. We find an insistence on polemic, formal ambiguity and instability, uncertainty and room for change in the images and forms of Modern Art. And these factors predominate not for esoteric or obscurantist reasons, but to draw the spectator into active participation in the act of creation; to extend him, via the artifact, the opportunity to become involved in creative behaviour on all levels of experience – physical, emotional and conceptual. A feedback loop is established so that the evolution of the artwork/experience is governed by the intimate involvement of the spectator. As process is open-ended the spectator now engages in decision making play.

I don’t believe by the word ‘play,’ Ascott is referring to the idea of gaming but rather the larger context of interaction. From which, he is saying that computer aided works of art should strive to utilize such processor power and interact with their viewers. We are really only scratching on the surface though as programs such as Quartz or Processing become more widely known and possibilities via the internet increase exponentially. This is coupled by a fear in the public of art done with computers due to their lack of understanding, but as every generation becomes more cpu savvy we are sure to see a huge increase in acceptance on the levels of fine art.





sistaH

16 02 2009

One of my most favorite people and closest friends. I would be very lost without a good friend or two like her. Not to mention one of the most talented people I’ve ever been around!

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seiromem

1 02 2009

When we try to remember our dreams do we fill in the gaps with fictionalized dreams of our dreams reality?

What part of memory is fictionalized by the memory to replace details that were not remembered?

Memory – perceiving the recollection of a perception – reperceiving – perceiving your perception

memjackie

Oxford says:
memory |ˈmem(ə)rē|
1 a person’s power to remember things : I’ve a great memory for faces | my grandmother is losing her memory.
• the power of the mind to remember things : the brain regions responsible for memory.
• the mind regarded as a store of things remembered : he searched his memory frantically for an answer.
• the capacity of a substance to return to a previous state or condition after having been altered or deformed.





Sitting somewhere between nominalism and realism

28 01 2009

I’m currently working on developing a concrete theme/statement of which to focus my explorations in my work this semester. This is mainly for the video art work I have planned to produce for my independent study but as I develop these thoughts I am trying to also allow the inclusion of my print work. To some degree what I have already been working on through printmaking has been affecting my digital/video work and vice versa but I’m struggling to really define what I’m doing within a selected area – I think my problem is that I get excited about one idea or concept and before just that one can come about as a work of art I’m lost in a scheme of developing ideas that turn into a much broader idea of which can no longer be easily defined by one piece. Having said that, I think one of my underlying goals for this semester is to produce a body of work that may be shown together but is still strong when separated individually.

Current thoughts:
the surreal and the sublime
memories
what are memories in comparison to documentation?
what are memories in comparison to reality?
are memories documented or remembered?
when embodying a certain persona – are memories documented or remembered?
what is the difference between remembering and reviewing?
treachery of the memory? treacherous memories?
edited memories – what is the act of editing memories?
memories as reproduction? reproducible memory?
how do you replay, revisit, review your memories?
block out memories – delete unwanted memories
ambiguous memories
In what way do we perceive memories that differentiates the experience from that which is documented and/or maybe even shared??
how are we alert/awake to memories?

I really want to buy several dozen pairs of sunglasses, they’ll have to be cheap, remove the lens and print on them – then put them back in the frames and hang them – I working on figuring out the best way to print on the glasses now… I feel like this relates to my questions about the perception of memories to some degree as well.

These are the main trends of my thoughts at the moment, not mentioning the dozen that don’t relate or have to do with school, and I’m still working on organizing a printmaking show. The show will be on Friday, February 13th (I’m kind of excited about the date) but I imagine I’m only going to get more and more stressed as it gets closer. Right now I’m a little terrified about getting enough work to fill the space… Should be a fun semester.





Gertrude Stein Remix

26 01 2009

Sleeping,
feeling meaning,
reddening in the outside
inside,
anything is mounting,
in feeling
resignation in the recurrence.

Feeling,
morning resting,
mistaken in the recognition,
circling
standards of discrimination,
in feeling
entirely mistaken in the recurrance.

This makes meaning,
meaning what this makes.





Reproduction is a reproduction is a reproduction?

24 01 2009

It is interesting that Benjamin talks about Karl Marx and how he was making a preediction about Capitalism with little to go on other than its theory, when Benjamin himself is making a rather grand prediction during what was only the beginning of a series of significant advances in the arts. He spoke and theorized of these advancements in such a way that it predicted the current dilemma we face in understanding art over half a century earlier. His incredible foresight aside, he realizes that there is are inherent issues presented to the idea of art through reproduction – namely the origin and aura of the piece. This was a serious concern at his time because prior to this reproduction was extremely difficult, today though it may be done almost instantly with little if any ways to discern a difference with out the presence of the original. Further into our ever increasingly digital age an exact copy may be produced without any visible way to tell a difference. This adds an especially curious twist, something may be created digitally and shared, meaning the exact replica is shared across possibly thousands of computers. For Benjamin, the piece is no longer of cult value and has rather entered into the political realm, it is in the possession of the masses rather than one particular owner – if you want it, you can have it but so can everyone else. Oddly it all reflects slightly back towards Benjamin’s initial introduction of Marx and Capitalism eventually creating the conditions to undermine itself, I’m thinking particularly of the RIAA scrambling to save the major music labels whose business structure simply can not adjust to a world were almost anything may be acquired for free.

Getting into the more political side of Benjamin’s essay was not my intention here, but more so to look how the idea of art is changing when the promise of money is not guaranteed as a result of reproduction. Benjamin seems to feel that although the aura of a piece may become diluted the ability to express is multiplied, speaking of a more digital world that is. Although now maybe an overused pop icon of the underground street art movements, it is interesting to consider the artist(s) Banksy, whose fame has exploded over the past 4 or 5 years. Many people are aware of a variety of his street pieces, large and daring, in your face, often critical of society, and all available over the internet for us to view. I personal know maybe 3 people who have seen his work, but everyone knows him and knows what he’s done because of the internet. Although his work exists in the real world somewhere, the true power of his work is that the same image may appear on ones computer screen across the world. He receives no money from us as we view them, but the value of his original work soars (what is more ironic of the banksy character is when he began he spoke against selling art, while now even celebrities clamor for his work to help their image). Either way, the act of reproducing his work has only helped increase his power. I cannot help but remember Dalí reproducing many of his pieces to increase his profits, and now many do not command nearly the value they had initially. It will be interesting to watch what happens in the digital age, does Banksy hold his value and make it into the realm of some sort of avant-garde or crash as the next trend of the internet generation casts him in the shadows.

The words of Marcel Duchamp are probably the most haunting for the brave new world art has begun traveling through. Having removed himself from the art world and taken a job in order to support his art and not have to depend on the sales of his work, he speaks of creating art in an effort that seems to attempt to remove all outside pressures. Art for arts sake maybe, but truly art for the people rather than the cult, he was not concerned of whether his wealthy patrons would purchase the bicycle wheel and more so of the perception and theory it presented. The art though is not art without the viewer, Duchamp was more than aware of this fact, and as Benjamin noted, he and the Dadaists wanted to outrage the public and make them question the entire notion of art – that was part of the art, the act brought forth from the viewer. Duchamp also had a curious interest and brilliance in the act of reproduction, this culminated in the Readymade works – mass produced objects elevated to the status of art – he even went so far and to create reproductions of the Readymade, essentially a reproduction of a reproduction. The brilliance in this was that the act of the reproduction was part of the art and was added on to the art of the viewers reaction.

Being in this new digital age, the capabilities of art have expanded exponentially and great controversy is still in our midst. The question of reproduction and the dilution of the aura of a work of art is only more relevant than ever before. As the act of re-appropriation and remix art becomes ever more prevalent, our understanding is only further thrown under the bus. It is without question though that reproduction, duplication, and the cut/copy method are very much a part of the artists tools; ethically though where is the line? That may already be know, for it was Marcel Duchamp who used a postcard of the Mona Lisa with added facial hair as a work of art.





sick**

15 01 2009

Definitely was preparing for death this morning, like writing my last will and testament. I never get really sick and especially not this fast! Missed everything that I was supposed to do trying to recover and feel the same as when I awoke. But Claire told me to watch the movie The Dreamers, which might not have happened had I not been completely immobile, and it was so good – so that’s at least one point against deaths 3.

1335473336_penguins2emperor_penguin-copy

(edit: Ben asked “but why with penguins?” And I don’t know other than that it seemed to be the most realistic way to show how I was feeling at the time.)

241450_550x550_mb_art_r0





I need to write on this more often…

12 01 2009

What value is there in memories when everything you’ve done has been documented? Do we edit our memories through its documentation?

lipgloss51

memories 1

lipgloss6

memories 2

I woke up thinking about this – no idea what I was dreaming about though…





Introductions Mean Everything

2 12 2008

Meta may be meta? Sorry, I just like the play on words… This is a short video piece as an attempt to create a “meta” film although it is more likely closer to metafiction. Rather than focusing on the production drama of its creation (in my case, the re-appropriation and then editing), which metafilms seem to usually be characterized by, I was more interested in trying to create something surreal but based around the idea that you are consciously watching video (the medium, “self-consciously addresses the devices”) not fantasizing, which is an underlying theme in metafiction. So in this way I hope that the obvious re-appropriations and the pixelation make the viewer conscious of the digital medium as well as what is being displayed. I couldn’t help but try to make it into a video art piece as well though… Hopefully it is successful in some ways and is at least an intriguing piece of video art if nothing else…





|riˈflek sh ən|

19 11 2008

I just finished this on Monday and got to send 15 (series of 24 on white and 6 on tan) out in an international print exchange. The rest are in a show down at the Ink Lounge Gallery in Denver for their 2nd Annual Colorado Printmaking Exhibit with my other piece Something In Us Endures. It was done with pronto plates and a mixture of an image I made in photoshop, toner which I brushed and then baked onto a plate, and a third plate which I had drawn. I should also note the influence of the Chinese painter Shitao and the German Romantic painter Friedrich.

The piece is the result of reflections on calmness and the idea of home, and it’s interchangeable nature, within the mind. Home is not a place, but rather something felt in reflection to personal meanings attributed to a location. This is an attempt to portray the poetics behind these thoughts or reflect further upon them.

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Reflection
Pronto Plates, 8×10, 2008





Year’s End and new works

13 11 2008

So as of late, I’ve decided to read several poems by Borges everyday… I have had a great collection of his poems sitting on my self for far to long and it needs justice. This is one poem that really struck me and I have been considering for the last week or two…

Year’s End

Neither the symbolic detail
of a three instead of a two,
nor that rough metaphor
that hails one term dying and another emerging
nor the fulfillment of an astronomical process
muddle and undermine
the high plateau of this night
making us wait
for the twelve irreparable strokes of the bell.
The real cause
is our murky pervasive suspicion
of the enigma of Time,
it is our awe at the miracle
that, though the chances are infinite
and though we are
drops in Heraclitus’ river,
allows something in us to endure,
never moving.

~ Lately I’ve been working in circles trying to define what I am doing as an art student (with hope to one day be a real artist) as in what I am portraying content wise and what drives me to create – something of this poem really struck me while in that chord.

Here is my most recent print edition – it is an edition of 9 done with photo litho plates. I’ve been meaning to start putting my print work up here for a while, so without further ado…

something in us endures
Something In Us Endures
Series of 9
Photo Lithography, 15×17, 2008