seiromem

1 02 2009

When we try to remember our dreams do we fill in the gaps with fictionalized dreams of our dreams reality?

What part of memory is fictionalized by the memory to replace details that were not remembered?

Memory – perceiving the recollection of a perception – reperceiving – perceiving your perception

memjackie

Oxford says:
memory |ˈmem(ə)rē|
1 a person’s power to remember things : I’ve a great memory for faces | my grandmother is losing her memory.
• the power of the mind to remember things : the brain regions responsible for memory.
• the mind regarded as a store of things remembered : he searched his memory frantically for an answer.
• the capacity of a substance to return to a previous state or condition after having been altered or deformed.





Sitting somewhere between nominalism and realism

28 01 2009

I’m currently working on developing a concrete theme/statement of which to focus my explorations in my work this semester. This is mainly for the video art work I have planned to produce for my independent study but as I develop these thoughts I am trying to also allow the inclusion of my print work. To some degree what I have already been working on through printmaking has been affecting my digital/video work and vice versa but I’m struggling to really define what I’m doing within a selected area – I think my problem is that I get excited about one idea or concept and before just that one can come about as a work of art I’m lost in a scheme of developing ideas that turn into a much broader idea of which can no longer be easily defined by one piece. Having said that, I think one of my underlying goals for this semester is to produce a body of work that may be shown together but is still strong when separated individually.

Current thoughts:
the surreal and the sublime
memories
what are memories in comparison to documentation?
what are memories in comparison to reality?
are memories documented or remembered?
when embodying a certain persona – are memories documented or remembered?
what is the difference between remembering and reviewing?
treachery of the memory? treacherous memories?
edited memories – what is the act of editing memories?
memories as reproduction? reproducible memory?
how do you replay, revisit, review your memories?
block out memories – delete unwanted memories
ambiguous memories
In what way do we perceive memories that differentiates the experience from that which is documented and/or maybe even shared??
how are we alert/awake to memories?

I really want to buy several dozen pairs of sunglasses, they’ll have to be cheap, remove the lens and print on them – then put them back in the frames and hang them – I working on figuring out the best way to print on the glasses now… I feel like this relates to my questions about the perception of memories to some degree as well.

These are the main trends of my thoughts at the moment, not mentioning the dozen that don’t relate or have to do with school, and I’m still working on organizing a printmaking show. The show will be on Friday, February 13th (I’m kind of excited about the date) but I imagine I’m only going to get more and more stressed as it gets closer. Right now I’m a little terrified about getting enough work to fill the space… Should be a fun semester.





Introductions Mean Everything

2 12 2008

Meta may be meta? Sorry, I just like the play on words… This is a short video piece as an attempt to create a “meta” film although it is more likely closer to metafiction. Rather than focusing on the production drama of its creation (in my case, the re-appropriation and then editing), which metafilms seem to usually be characterized by, I was more interested in trying to create something surreal but based around the idea that you are consciously watching video (the medium, “self-consciously addresses the devices”) not fantasizing, which is an underlying theme in metafiction. So in this way I hope that the obvious re-appropriations and the pixelation make the viewer conscious of the digital medium as well as what is being displayed. I couldn’t help but try to make it into a video art piece as well though… Hopefully it is successful in some ways and is at least an intriguing piece of video art if nothing else…





|riˈflek sh ən|

19 11 2008

I just finished this on Monday and got to send 15 (series of 24 on white and 6 on tan) out in an international print exchange. The rest are in a show down at the Ink Lounge Gallery in Denver for their 2nd Annual Colorado Printmaking Exhibit with my other piece Something In Us Endures. It was done with pronto plates and a mixture of an image I made in photoshop, toner which I brushed and then baked onto a plate, and a third plate which I had drawn. I should also note the influence of the Chinese painter Shitao and the German Romantic painter Friedrich.

The piece is the result of reflections on calmness and the idea of home, and it’s interchangeable nature, within the mind. Home is not a place, but rather something felt in reflection to personal meanings attributed to a location. This is an attempt to portray the poetics behind these thoughts or reflect further upon them.

img_0959
Reflection
Pronto Plates, 8×10, 2008





Year’s End and new works

13 11 2008

So as of late, I’ve decided to read several poems by Borges everyday… I have had a great collection of his poems sitting on my self for far to long and it needs justice. This is one poem that really struck me and I have been considering for the last week or two…

Year’s End

Neither the symbolic detail
of a three instead of a two,
nor that rough metaphor
that hails one term dying and another emerging
nor the fulfillment of an astronomical process
muddle and undermine
the high plateau of this night
making us wait
for the twelve irreparable strokes of the bell.
The real cause
is our murky pervasive suspicion
of the enigma of Time,
it is our awe at the miracle
that, though the chances are infinite
and though we are
drops in Heraclitus’ river,
allows something in us to endure,
never moving.

~ Lately I’ve been working in circles trying to define what I am doing as an art student (with hope to one day be a real artist) as in what I am portraying content wise and what drives me to create – something of this poem really struck me while in that chord.

Here is my most recent print edition – it is an edition of 9 done with photo litho plates. I’ve been meaning to start putting my print work up here for a while, so without further ado…

something in us endures
Something In Us Endures
Series of 9
Photo Lithography, 15×17, 2008





spryly.

27 10 2008

Gifs are fun. That said, they bring some interesting possibilities to video… And when you are only supposed to use a cell phone camera to capture footage there is certainly a distinct effect. Like I didn’t already love pixelated and degraded footage! Here’s to the Lo-fi Aesthetic!

These link to the full site – https://webfiles.colorado.edu/walford/active/

https://webfiles.colorado.edu/walford/active/





Mash mash MasH

23 10 2008

Alright so it’s my first real mash-up, and it didn’t come out like anything I had expected. Don’t get me wrong, I like it but it became its own entity in the process. Speaking of process, I used Ableton Live, which is an amazing program – set up my loops, different bpms, distortions, and some other things that I don’t entirely understand and then began recording. So there really is an element of live play here being that once I started recording there was no going back and I did not edit it further afterwards… and maybe I should have and fixed a couple things… I could have just used garageband or Logic and made something clean but there is something fun about the live session mode. Anyway, not what I expected to create but I enjoy it for what it is none the less.

The assignment for class was to make a love song mash up or an interpretation of a love song. My roommate has the I will always love you as a ringtone for when his mom calls so I heard that and knew it had to be in there. And originally I was planning on using some Spank Rock and then some Lil Wayne clips but I started messing around with Nine Inch Nails and it really turned into something heavy and interesting… Anyway, I’m going to stop trying to justify myself now and accept that this is what I made…

http://www.zshare.net/download/50243518e44faa79/





Winchester Redux – BMOCA Review

20 10 2008

Of all the work within the current exhibition at BMOCA, In and Out of Time: Selections from the CU Art Museum’s Video Collection, some of the work stands out being accomplished, beautiful and critical while others seem lost in an attempt at something unfulfilled. Certainly this is a debatable criticism of the collection in terms of aesthetic intent but I think it is without much question that some of the pieces pale in comparison to their peers. Of the various works within the show i found both the strongest and most intriguing piece was found in the large viewing space in the back of the gallery from Jeremy Blake. The piece Winchester Redux brought a barrage of imagery in such a way that I had not seen before in video art, and after reading further about the piece I became aware of what a privilege it was to have seen it and that Jeremy Blake was an artist I should have known. Other than having become a icon in the contemporary art world and the tragedy of his death, it was his talent and technique in video work – melding film, photography, hundreds of ink drawings, and his process of frame-by-frame retouching – that made his work show with such an impressive aura. The cross of what he refers to as the “victorian aesthetic (embodied by the Mansion’s architecture) and the psychedelic sensibility (referenced through hallucinatory manipulation of the film)” bring about thoughts both introspective and tranquil in its viewing. By this I mean that it engages us in a sort of internal mental play, even without knowledge of his subject we are caught examining our perceptions of reality and then countered by a soothing experience, and upon the realization of the figures with guns and rifles brought into an imaginative/dramatized history. His subject is the Winchester Mansion in San Jose, California, where the widow of the heir to the Winchester Rifle company fortune built a mansion of 160 rooms to appease the deceased spirits which she felt haunted her in retaliation for the weapons that caused their deaths. Understanding this and viewing the film again it comes across more as an examination of the story which brought the house into its being as well as an exploration into the cultural iconography of the cowboy and Winchester firearms, but it still remains hauntingly personal for the viewer as we then begin to rationalize the situation and the psyche of the women through our understanding of what is spiritual and what is hollywood.

As an artist working with video as a medium this piece brings great inspiration and value to what is possible through its elaborate imagery and the intricate technical work put into its fabrication. How he incorporates hand drawn work, which may be considered a traditional practice in comparison, and seamlessly bring it into motion, a practice still developing its place within art, highlights the crossing of mediums that is currently occurring through digital work. It is still the early stages for both video and digital mediums but through works such as Winchester Redux the bar of both the possible and the expectations is set high.





Promotion By-Pass

17 10 2008

Digital Video for Remix Culture – Collaboration between myself, Christina Song, and Cassie Mckeown.

Special Thanks to Alex King and Mito Media for allowing us to incorporate some of their footage within the video as well.





2001*

12 10 2008

I love 2001: A Space Odyssey and think Stanley Kubrick is a God… I’ve also really been into glitching and pixelation lately… Thus…

It’s ultimately an exploration of the pixelated aspect and how that as a source is really the basis for all media of the 21st century to an extent. But also an attempt at aesthetically remixing in homage to Kubrick while trying to create a new product and something with open implications…





Manifesto of the Hacker

8 10 2008

It is the digital information age we live in. We live with the general ability to access more information than ever before and express ourselves more freely with greater reach than any generation to ever have come before. We surround ourselves with technologies that are obsolete almost as nearly as they develop in the common place, that is if it isn’t outdated by the time it has even reached the consumer market. The information and development of the past decade or so has moved at such incredible pace that it is often to difficult to keep up. What might the future hold? Should we ever be so interconnected that we ourselves begin adapting hardware for our own physical attributes (the hacked man)? It may sound far fetched but something that Vannevar Bush began predicting over half a century ago, and in modern medicine is becoming a more prominent means to help one live and is pushing more and more experimental developments. That said, in as rough broad terms as it may describe, we are able to access information pertinent to our requests like none before us and yet there is more information than there has ever been before and we continue adding to it at a nearly exponential rate.

Who controls the access to the information though? And does someone own the rights to it? Insert the world controlled by the vector, controlling the whole of information and ultimately development by controlling the amount of access. The lives we lead allow the larger machine to make progress as the vector oversees to be fitting. Brought into a slave system through our education to fit into the positions needed and held down through the wage system ultimately embodying some type of nuclear family or wasting away struggling to achieve a goal of ‘success’ much like the joke of a donkey chasing a carrot. How many people do you know who have gone to college so that they may walk out with a high paying job, more concerned with the money they will make later than the knowledge they could gain at the time? This is not to say that a life struggling to stay afloat in the demands of modern society is anything glamourous but maybe rather suicidal… Here arrives Mckenzie Wark’s Hacker class. A class of citizens working under the vertoral class but with independent thoughts and desires for knowledge. A class that is fighting internally to liberate the information withheld and share its possibilities, to innovate and find new relationships, ultimately developing through free thought what the vectoralists and their machine could never achieve. This is a world where everything that is physical is owned and thus the next thing to acquire is intellectual property and use it to control the others. It is a relationship thousands of years old, those who own the most control those around them and ultimately the direction of society as is fitting to their own needs. Now, this isn’t some robin hood kind of shit, or Val Kilmer acting as some sort of saint saving thousands, or the matrix if you’re willing to go that far. There isn’t one savior-esque person who is going to save/free us from the evil world clouded around us. This is a dynamic relationship and maybe many aren’t meant to be anything more than slaves/sheep overseen by a ruling class… I couldn’t say one or the other – ultimately I’m writing this to pass my class and am just acting out the act of the slave within the system – but it is the Hacker who stands out keeping the ruling vectoralists from abusing its serfs by providing the possibility of large scale free thought resulting in the toppling of the hierarchy – the ultimate flaw is a new one always follows. These Hackers may be at points in history revolutionaries, philosophers, scientists, artists, and never limited to the common man inspired by greater desires for knowledge with such motivation that they will use all their capabilities. The modern Hacker is one of the intermedia realm who is not bound by code or held back by borders, whose quest for knowledge strides past the capitalist/communist/socialist state of mind/machine achieving what others did not think possible.

I don’t even want to relate this to open source culture because although they are obvious proponents of the Hacker class they are only an acting tool for its struggle to free information. They are a rare inter-society keeping the information they have created free – as all information ultimately desires to be.

A Hacker Manifesto – By Mckenzie Wark





For the love of Xan – lost Paris clips

7 10 2008

Procrastinating and wishing I was back in Paris instead, love you guys. Before the camera died – wish I took more sequence photos…





The Intermedia Arena

27 09 2008

In essence we are once again just tracing our roots back to Duchamp – What is Art? And building upon what he began with his readymades – half the piece is the reaction of the viewer. No work of art is complete without the viewer, and even then it could be argued that it is still not complete in the scheme of its lifetime. We’ll save thoughts on the lifetime of a work of art for later though.

Through the Fluxus movement we saw a great push for more performance based works or Happenings, these being events where the ‘viewer’ was actually the ‘participant’ helping to bring the work of art into existence. These tended to be one time events, and even if the same act should occur multiple times no one Happening was the same. This in itself brings together many interesting elements which Allan Kaprow discusses in his essay Untitled Guidelines for Happenings. Ultimately there was a shared goal of creating art in new arenas in new ways and allowing the work of art to take form through the process, this being that although the act was planned there was no telling how the participants would act and react. Kaprow points out that the best participants are often people who are not necessarily involved in the arts but are curious about it – this would ultimately enhance the randomness of the act bringing forth more fulfilling results instead of the expected. These were exciting and highly original occurrences, separate from the rigid high arts system and pushed for art in everyday life situations. That said, they never eliminated the theatrical experience or truly fulfilled the incorporation of the random action/reaction; nor make any progress past what John Cage had already been doing with music. Could the act of 4’33” in 1953 be equivalent to many of the act preformed as Happenings? Debatable, but ultimately they began a process that, from Duchamp, has extended into our modern day culture. The idea of intermedia which resulted from the Happenings and Cage’s compositions, merging mediums and attempting to create new works and performances from the result of their use in the process has very serious premises for the modern arena of art.

With the rather prophetic essay Art and Satellite, written in 1984, the video artist Nam June Paik began speaking of art that connects. Connecting from areas across the globe and through two-way connections allowing the participants to interact through the art, and he questions “how to give a conversational structure to the art?” These were extremely interesting thoughts considering what little was being done in art with computers at that time and let alone their capabilities. In the spirit of intermedia, though, the ideas of connectivity and bringing people together to enact a work of art and interact is more promising now than it ever was before. It is inspiring what the works of Cage, Paik, and the Fluxus had begun to an age thriving on connectivity, technology, and interaction. Paik states “man talks to accomplish something, unawares, he soon begins to talk simply to talk…”

In our digital age, we stress our theory and attempt to conceptualize the world we perceive, but with the ideas of Cage, the Fluxus, and Paik in mind what works have been created that fulfill what they tried to imagine? What artists have pushed past and further with the capabilities of intermedia present today? It you were to lump us into a group of ‘digital artists,’ those being artists working with digital technology on top of the preexisting mediums, I feel it would be fair to say that we are more preoccupied with the possibility of replicating traditional practices through the computer. When calling one a digital artist, what do you initially imagine of there work? They must use Photoshop, Illustrator, HTML/CSS, Maya, or work with video; you could further categorize these into digital photographers, illustrators, etc., but there is no point we are all working ultimately to create through digital means. My point is that these do not fully realize the extreme capabilities possible through computer art, and I’m not implying that we must learn programming (although it would be nice, I wish I did..). They are bound by the act of replicating the visual arts we already have – painting, drawing, printing, even sculpture to some degree through 3d animation. It is now a time to push from digital to intermedia – the capabilities of modern man extend far past what they were even 20 years ago – and yet what artists are utilizing this? To use new mediums with or without older forms to create more experimental, conceptual, thought provoking, as well as globally encompassing works…

I do believe that currently we are working to bring this into reality, and are no longer just digital illustrators and photographers, but are becoming intermedia artists. And this is not to say that the talent and imaginative capabilities of the standard array of digital applications are null and void but rather that they are of a greater arsenal to convey and properly bring works of art into the real, allowing for even greater viewer experiences. Artists such as Mark Amerika have begun fulfilling these goals, with his earlier work Grammatron he utilizes code and the digital realm of the internet. Through this piece we are brought somewhere from our own computers from our own home and interact on our own accord as we navigate through the piece. He has used the code to allow for random links causing each viewers experience to be unique, causing us to create our own experience through our decisions made within his guidelines. Artist team Skoltz_Kogen’s work has explored viewer interaction as well but in more local environments through their piece ASKAA. This brings the viewer into a large space with several large projection screens running a type of interactive ecosystem. The ecosystem reacts to the sonic impulses picked up within the area and determines the experience through the ever evolving sound/image program. Another artist/poet, Christophe Bruno, used the viewer for his online performance/happening without their knowledge as well as using Google as his medium. The Google AdWords Happening was not only a work of intermedia but also of culture jamming in an effort to interact with the viewers in an area on their own terms. Although Google ultimately shutdown his venture, he had changed the environment the viewer had entered through the appearance of his poetry where it was not ever expected. These may be minor on the scale of the art world but such works are beginning to appear more throughout and with greater significance. In the earlier part of this year the MOMA exhibited several digital works in their show Design and the Elastic Mind, the works where composed by a team at MIT and cross the line of research, art, and sociology. The work was a visualization of all the phone calls going out of New York City based on time and destination. Artist Luke DeBois is currently working on a piece involving information gathered about individuals based on their location from online dating services and networks. He jokes that through this piece we will know which cities are most compatible. These more researched based pieces begin to explore more of the human experience we think we perceive and the actual reality, blending mediums and ideas. Not to mention the advent of Flash Mobs, or group performances mobilized through text messages at random times and in random locations…

We again come back to our duchampian question, what is art? It is something which we are currently forming and must strive to truly utilize our digital capabilities taking advantage of the ever increasing arsenal within intermedia and the connectivity we share. Our traditional practices of art are nothing to throw away and declare obsolete but to build on. The age of the artist specializing within one medium has passed, although surely there will always be great and imaginative talent in painting and sculpture, but the direction of our contemporary and digital age must express itself through the best medium for the intent rather than be restricted to just one. We live now in an age where it is our turn to determine the direction economically, politically, and artistically. Works of art in the digital age must explore all possible venues, mediums, and interactions, finding the boundary of what is capable.





Digital PSA

25 09 2008




CODE Remix (Flusser+DISTANCE)

19 09 2008

Ok, so I’ve finally got this up… I was really hoping to have binary information up for the images but unfornately after getting pages and pages of code it crashed dreamweaver several dozen times. After trying to do everything by hand and freezing a computer I’ve finally given up. I really don’t understand why using the code as text would still mess with everything so much but whatever, I’ll save it for later investigations. Anyway here is my alternate version, hopefully still enjoyable…
P.S. be sure to role over the images…

processing

processing


Routing Link